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BATTLE TACTIC #5: BATTLE GEAR – MAY 2010

BATTLE TACTIC #5: BATTLE GEAR – MAY 2010

Moving right along with Battle Gear, one of your first decisions when creating your “team” will be choosing your Battle Gear. Now, this can be a fairly simple task, so let’s take a look at your options.

PICKING YOUR BATTLE GEAR

When you’re getting ready to play, you can choose up to two Battle Gear and/or two Bakugan Trap. This means you can pick two Battle Gear, OR two Bakugan Trap, OR one Battle Gear and one Trap.

So which Battle Gear do you choose?

You could just pick the highest G-Power Battle Gear that you have, but using Battle Gear that matches the attributes of your Bakugan can be great too, even if that gear doesn’t have the highest G-Power.

Besides choosing by G-Power, you may want to consider your strategy using your Bakugan attribute(s).

One strategy is to play with all Bakugan of the same attribute: all Ventus or all Sub Terra, for example. Or, since each Battle Gear has special abilities for two different attributes, you can mix and match Bakugan with two different attributes and still get to use the special abilities on your Battle Gear Reference Cards.

Another advantage to picking a two-attribute combo of Bakugan is that you’ll have more flexibility during play. You’ll be able to pick which of your Bakugan to roll based on which of the Battle Gear’s abilities you want!

Choose wisely. Create your ultimate combo. Devastate your opponent.

For more information on how to use Battle Gear, visit the Bakugan Gameplay FAQ here.

With so many options, feel free to experiment with different combinations and soon you’ll hone in on the Battle Gear strategy that works best for your Bakugan “team”!

Tune in next month for my next battle strategy tip and if you have a strategy that you would like to share with me for a future article, send your tip to community@bakugan.com with the following subject line – “Battle Tactics with Bright Light: My Strategy Tip!”

Brawl on!

~BrightLight

Check out more battle strategy tips in the Battle Tactics archive at My.Bakugan.com

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Gameplay FAQ, ver. 03.26.10

Update ver. 03.26.10

Battle Gear Turn Progression Addressed:

* Can I use all my available Battle Gear and/or Trap on a single Gate Card (or in a single battle)?

Yes! You can do the following: 1) Use two Battle Gear on your standing Bakugan, 2) Use two Trap on a standing Bakugan, or 3) Use one Battle Gear and one Trap on a standing Bakugan. When using more than one Battle Gear or Trap be sure to process them one at a time, and in the proper turns with your opponent – Brawler #1 plays a Battle Gear or Trap and fully resolves its effect. Next, Brawler #2 plays a Battle Gear or Trap and fully resolves its effect. Then, back to Brawler #1 to play another Battle Gear or Trap, and so forth.”

Published update in the following sections:

General Gameplay Questions

Battle Gear FAQ

Bakugan Trap FAQ

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BATTLE TACTIC #1: GATE CARD PLACEMENT – JANUARY 2010

Note: We republish these on BakuganTactics.com

Welcome to the first issue of Battle Tactics with BrightLight!

I’m very excited to bring you this new article which will be published monthly, highlighting battle strategies for you to hone your brawling skills and become a top brawler. And with Baku-Con just around the corner, there’s no better time than now to develop your brawling tactics!

Let’s get this brawl started with my first strategy tip!

Gate Card Placement: Conditional

The order in which you play your Gate cards is almost as important as which cards you choose to play with. Gate cards are unusual as they don’t necessarily do anything outside of a battle. It’s not until they are actually used in a brawl that you will see their full affect. So, you have to strategically think ahead when playing Gate cards.

Using a card more than once is a great battle tactic! Take for example, the Gate card ‘Flybeetle Rescue’ which allows you to put a used Red Ability card into your unused pile. When using this Gate card you need to make sure that by the time a battle begins on the card that you have a Red Ability card in your used pile. If you are using a Red Ability card with a generic use like ‘Try Again’, which allows you to re-roll any Pyrus, Haos, or Subterra Bakugan, then don’t play ‘Flybeetle Rescue’ until you have already used ‘Try Again’. However, if you are using a Red Ability card like ‘Flames of Light’ then you can play ‘Flybeetle Rescue’ first. Then, use the ‘Flames of Light’ to add a Bakugan to the Gate card when your opponent lands on it.

Using Gate cards and Ability cards in a strategic order is critical to claiming ultimate victory on the battlefield and is one of the most basic but necessary tactics to keep in mind.

I hope you’ve enjoyed my first tip and I can’t wait to share more battle tactics with you each month. If you have a strategy that you would like to share with me for a future article, send your tip to community@bakugan.com with the following subject line – “Battle Tactics with Bright Light: My Strategy Tip”!

Brawl on!

~ BrightLight

For more strategy tips, visit the ‘Battle Tactics with BrightLight’ section of the official Bakugan community here

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